Combat is dull and repetitive and despite this they still chose to limit you to 4 magic slots/loadout, you have a total of 4 loadouts but switching between them during a fight with controller is clunky and slow. Gameplay is boring at best and frustrating at worst. ![]() Incredibly boring, designed by suits video game. This game is like the McDonalds of open world RPG games, it hits the spot but you'll walk away knowing you could have consumed a much better product. I think almost everything in Hogwarts Legacy is very competently done, but that doesn't stop it from feeling incredibly formulaic. If you have played literally almost any other AAA open world RPG, you've no doubt already experienced much of the type of content on offer here. The world is beautiful (Seriously this is definitely one of the best looking games currently on the market) and full of stuff to do, but most of that stuff is superficial and once again, very quickly gets repetitive. Most of the characters aren't interesting either and this is especially the case for the protagonist who has as much personality as a piece of cardboard. The story isn't interesting and while part of that is due to the fact that I know virtually nothing about Harry Potter outside of this game, I'd also chalk that up to the story in this game just not being very good. The combat while fun for awhile, has gotten EXTREMELY repetitive and easy (And it's not like the game was very challenging to begin with). ![]() I had a lot of fun with this game for awhile, but after getting halfway into the story and having done a good amount of side content, I've just gotten bored. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.First of all my Steam playtime isn't accurate, my actual in game time would be around 22 hours. Subscribe to my free weekly content round-up newsletter, God Rolls. Stay tuned.įollow me on Twitter, YouTube, Facebook and Instagram. More on Hogwarts Legacy as I continue to play. But it’s also easy to see how this will be exactly what many Harry Potter fans are looking for. ![]() The detail of the world is what’s driving me forward here, even if I can already tell there are probably going to be games with better storylines and combat systems. I am eager to explore more of the castle and of the surrounding area, which I’ve barely touched so far. But again, so far this game feels a bit on the rails from a narrative perspective, where the only meaningful choice I’ve been presented in any capacity so far is which friend to take to Hogsmeade. The interactions aren’t Horizon Forbidden West level, but they’re solid enough. The voicework is good, and I think they’ve done a good job with the NPCs, particularly my new best friend Natty, a Gryffindor from Uganda. I’m getting “Cyberpunk 2077 lifepath” vibes so far. I can’t say for sure just yet, but I’m guessing a Slytherin playthrough will not look meaningfully different than a Ravenclaw playthrough which will not look meaningfully different than a Hufflepuff playthrough, outside of some surface difference like the location and style of your dorm. It also seems like every side quest I’ve gotten would be also be given out if I was in any other house. ![]() So far, my character seems set on a very specific path with little room for deviation. But this is another element of the game that feels like it’s going to prove to be a little light, the RPG concept. She also accidentally looks like my younger cousin, I realized, once I exited the creator (hi Elisabeth!). I like my character, a Slytherin who I have tried to make nice and not evil. Though again, early hours, and perhaps more complexity is added in time. Most magic systems in most other games I’ve played, Elder Scrolls, Elden Ring, The Witcher, all seem a bit more fleshed-out than what we’re seeing here. I do understand the complaints of “Forspoken has better magic combat better than this!!” and I mean yeah, it does. The spellcasting combo animations are nice, but actual combat feels a bite rote. A good chunk of it is this weird type-matching minigame where your fire spell breaks red shields, your levitation spells breaks yellow shields, your summoning spell breaks blue shields and so on. I have not been all that in love with the combat system so far, which seems a little vanilla, even as I’ve learned more combat spells over time.
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